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Talk & Dev
Talk & Dev
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Talk & Play Munich Danke ich hatte schon. Genug geballert. - Jan Bojaryn Writer GER only
Dont Stand in the Fire - the UX of Classic WoW - Susan Hartmann Independent
Talk & Dev Getting Your Game Funded Through The FFF - Lena Fischer FFF Bayern
Talk & Dev Working With Big IPs - Christian Kluckner Chimera Entertainment
Talk & Dev Building a Sustainable Studio - Yacine Salmi Salmi Games
Talk & Dev Leveling Up Your Company - Steve Crouse Pixel Maniacs
Talk & Dev Survive and Grow Your Studio After the Startup Snap - Hendrik Lesser remote control
Talk & Dev Its OK to not know what you are doing - Nicolae Berbece Those Awesome Guys
Talk & Dev The neglected three Ps of game marketing - Steve Filby Motion Twin
Increase chances of surviving the Indiepocalypse - Dieter Marchsreiter Marchsreiter Communications
Talk & Dev Work environment get it right from the beginning - Astrid Refstrup Triple Topping
3 Year Journey - Simone Mändl & Josef Attenberger DU&I Games
Talk & Dev The making of Baba Is You - Arvi Teikari Independent
Talk & Dev Money is really good sometimes lets talk about it - Callum Underwood Robot Teddy
Talk & Dev Subsiege vs. Target Audience - Johannes Reithmann Aesir Interactive
Talk & Dev Move or Dies Target Audience - Nicolae Berbece Those Awesome Guys
Talk & Dev - Trailer
Talk & Dev Minimalism In Game Development - Friedemann Allmenröder Grizzly Games
Talk & Dev Networking & Events - Christopher Wulf Those Awesome Guys
Talk & Play Munich Mental Health in Digital Games - Arno Görgen University of Arts in Bern
Talk & Play Munich Stories That Haunt Us And Heal Us - Jean Leggett One More Story Games
Talk & Dev Artist Showcase - Chelsey Waldeck Independent
Talk & Dev Community-based Game Development - Philomena Schwab Stray Fawn
Talk & Play Munich Startup Inspiration and Funding - Kavi Senewiratne Whammychat
Talk & Play Munich Hit The Mark With Your Application - Matthias Rudy CipSoft