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Mega Man 3s Graphical Glitches the MMC3 Mapper and a Bad Development Timeline - Behind the Code
How to Reprogram Tetris By Playing It - Behind the Code Leveled Up
Crashing Tetris The Logic Behind the Madness - Behind the Code Leveled Up
The Wacky Frame Rate and Game Engine of Dr. Jekyll and Mr. Hyde NES - Behind the Code Leveled Up
Reprogramming Dr. Jekyll and Mr. Hyde NES - Behind the Code
Why is Platforming so Difficult in The Terminator for NES? - Behind the Code
The Physics Nightmare and Bizarre Jumping of Strider NES - Behind the Code
The Garbage Sprites in Strider NES - Behind the Code
NES Sprites OAM and the Battle for Priority - Behind the Code
DESTROYING Gravity in Super Mario World - Game Genie Uncorked Episode 2
Final Fantasy II SNES - Game Genie Uncorked Episode 1
Lets Dive into the Cycles Speed and Video Output Timing of the NES - Behind the Code
MMC2 Magic - How Punch-Outs Graphics Work
How do Boxers Work in Mike Tysons Punch-Out? - Behind the Code
How Speedrunners BROKE Castlevanias Scrolling - Behind the Code
How does the Critical Hit with the Whip work in Castlevania? - Behind the Code
The Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles NES - Behind the Code
The Bad Jump Design and 30 FPS Gravity of TMNT NES - Behind the Code
The Broken Water Level of Teenage Mutant Ninja Turtles NES - Behind the Code
Code History of Minus World and its Return to Mario All-Stars - Talkin Code Episode 5
New Discovery for Minus World in Super Mario Bros - Behind the Code
Mega Man 2 - Quick Man A.I. Explained - Behind the Code
Code Walk CPU Cycles and Performance of Mega Man 2 Bonus MM3 - Talkin Code Ep. 4
The Complex Code of Mega Man 2 and How Zipping Works - Behind the Code
Vertical Super Mario Bros.? Not exactly... - Talkin Code Episode 3.1
Battle of the Bits Nintendo Power Mappers and Circuit Boards - Talkin Code Ep. 3
NES Scrolling Basics featuring Super Mario Bros. - Behind the Code
NES vs Famicom Disk System - Zelda Disks Mappers and Ports - Talkin Code Episode 2
NES Mapper History to 1988 and Blaster Master Code Analysis - Talkin Code Ep. 1
Blaster Master Pause Glitch and Rotating Tanks Explained - Behind the Code
The Frustrating Weapons and TWO Versions of Festers Quest - Behind the Code
The Airmailing Enemies Bug of Super Mario Bros. 2 - Behind the Code
Should Old Games Be Fixed? The Faxanadu Pendant Bug - Behind the Code
Action 52 - A Bit of History & A Bit of ROM Archaeology
The Trade A.I. of NES Monopoly - Behind the Code
Cheating the Turbo Tunnel of Battletoads - Behind the Code
The Atari 2600 Analog Video Scalers and the Agony of 240p Ambiguity
Reprogramming Mega Man 4s Charged Shot - Behind the Code
Lets put the Jump from Ninja Gaiden II into Ninja Gaiden III - Behind the Code
Ninja Gaiden II - The Jumping Clones and Wind - Behind the Code
The Jumping Gravity and Punishment of Ninja Gaiden NES - Behind the Code
Preserving Sound of Consoles and Computers - UPLINK 2021
The Hidden Source Code in Dragons Lair NES
Zelda Drops and RNG - Behind the Code
Zelda Hit Detection - Behind the Code
NES Sound The DMC - Behind the Code
Zelda 2 - Behind the Code
Contra - Behind the Code
Super Mario Bros 2 - Behind the Code
Cartridge Games - Versions Bugs and Behind the Code A Sampler